
I might work on a fix for that, but a quick-fix right now is to click on the offending mesh in Object Mode, go into the Object Data Properties tab, and in Geometry Data, click on 'Clear Custom Split Normals Data' and make sure that Auto Smooth is turned on in Normals.Īdded Benedict, Isa, Milo and Reginald in the form of Sky City.zip This was a result of me setting incorrect settings when I imported them. NOTE 2: On some models, the shading of the arms and the faces may look a little weird. No IK Rigs or Controllers have been added to these models at all.ĪND IF YOU USE ANYTHING FROM THE EXTRAS FOLDER, PLEASE BE SO KIND AS TO CREDIT ME FOR THE DESIGNS! NOTE: Keep in mind that these are the models themselves fresh from the game.

blend, as those are trickier to set up than just texture swapping. Some variants however, like Champion and Admin forms have been pre-made into their own. blend file as necessary and switch the textures over. (I highly suggest you bookmark it if you're going to be actively watching it.)ĭownload Links: To change one of the rigs into their armored variants or other (if available), you just simply need to unhide the models in the. I will post ZIP files to each character pack as I finish them in the link below. lol it’s a good add on for sure but rigify is free and my god is it GREAT! Once you understand the building blocks you can legit rig anything and make it game ready very fast.(OUTDATED: PLEASE CHECK THIS OUT INSTEAD: It does not have all the characters added yet, however many of the major characters, such as Jesse's Gang, the Order of the Stone, the Blaze Rods, the Admins, etc have been ported. Also I still don’t know how to turn on the IK for the arms. Imma keep it a stack what turned me off was not having the ability to create new bones for weapons. I know exactly what’s wrong with my rigs and also how to fix it. Honestly learning how to rig from scratch was the best decision I’ve made. I’ve had the plug-in since version 3.2 and I’ve only used it a few times. A lot of the tutorials are super old as well.

Now ARP has the retargeting feature which is CLUTCH but also not well documented.

Also since I make all my characters in the same pose I never have to create a new rig I can just keep duplicating the same rig with the same animations etc. I set up a rig in less than 30 minutes and can improve and iterate on it non destructively. I’m not sure if you guys have looked into “Rig Anything With Rigify” but hear me out. Yes it’s easy to bang out a rig but if you want to add bones or make adjustments you have to do it a certain way. The biggest thing about the prebuilt rigs is that it doesn’t allow that much customization.
